Backgammon Glossary

 
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Accept a Double
When a player raises the stakes in Backgammon to twice the current stakes, before the opponent rolls the dice, the opponent may accept a Double, or alternatively Refuse a Double.

 
Back Game
A strategy employed in Backgammon by a player who behind, but has an anchor or two in the opponent's home board, waiting them out until able to get a late hit.

 
Candlesticks
A not-so favorable situation in Backgammon in which the player's checkers are piled high on a few points.

 
Double
Using the doubling cube, a player can offer the opponent to double the stakes of the game of Backgammon in the course of playing. The offer must be made just before the player rolls the dice. The player then faces two options, either refuse the double, which means the game ends with a loss at the existing, re-doubling stakes, or accepting the double, continuing at double the previous stakes. Once a double has been offers and accepted, the acceptor becomes the owner of the doubling cube, thus the one who can make the next doubling offer.

 
Gammon
A Backgammon game that ends before one of the players borne off any checkers is a gammon, resulting in a win double the value of the doubling cube.

 
Kamikaze Play
A somewhat wild, back-game Backgammon strategy in which the player breaks points in the home board with the intention of having the checkers re-circulated.

 
Noncontact Game
A stage in a Backgammon game where all checkers have passed the opponent's checkers, so that no further hits are possible.

 
Own the Cube
By accepting the doubling cube in Backgammon, the player becomes the owner of the cube, and the only one who can offer a double next.

 
Prime
A player can block the progress of the opponent in Backgammon by building six consecutive made points.

Other primes can be 4-prime or 5-prime, for example, which can be passed by the opponent but with considerable difficulty and risk.
 
Quadrant
The Backgammon board, made of 24 points, is divided into four quarters, or Quadrants.

 
Return Shot
Hitting an opponent's checker in backgammon while leaving behind some vulnerable checkers of your own that can be hit on the following turn.

 
Sit-and-go Backgammon Tournament
Backgammon tournaments that begin only after a certain number of players have joined.