The Numbers are Good for February 2017 Online Casino StatisticsPublished March 17, 2017 by Arthur M
Statistical information about players, wins, bonuses and more have been released by a couple of the top online casinos, providing an insight into their performance throughout February 2017.
While everyone has their own experience of playing at online casinos, it's always interesting to find out statistical information to see how many people are using each site, what they are winning and so on. This is a good guide to the state of the industry and how the business works as well as a snapshot of the performance of particular sites.
A number of sites have shared payout, player numbers, the big winnings, bonuses information and Return To Player details from February 2017, all outlined here according to statistics that Online Casino Reports has received from leading casinos BETAT and Slotty Vegas.
With average daily visitor numbers of around 1,000 to 2,000 these major sites saw their players complete 10 to 15 million rounds. Interestingly, although BETAT saw more visitors, they played the fewer rounds. Lights and Neon Staxx were the most-played games, both of which come from the Net Ent range.
Overall, each site returned over 97% of played funds to their customers, meaning that for every €100 staked on the games, an average of €97 went back to players and the House Edge was less than €3. The highest multiplier, or win compared to the size of bet that triggered it, was for 3,105x achieved at BETAT, with Slotty Vegas boasting a 2,975x multiplier win.
The biggest single win reported was for just over €57,000, claimed by a lucky Slotty Vegas player although who won it is, as usual, kept private. A BETAT customer scooped a €26,400 win.
Like most online casinos, these ones have a selection of bonus deals for their players to collect, with €161,714 in bonus funds handed out by BETAT during February, of which 58% were played through and converted to real credits.
Over at Slotty Vegas, just under €200,000 in bonus funds was added to players' accounts and an impressive 65% of this was successfully turned into real credits.