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Although gambling makes just a small portion of their overall business, SQS provides an excellent range of services for gaming regulators, operators, and suppliers.
SQS is one of the oldest and longest-standing software quality assurance companies around. Established in 1982 in Germany, the group has gone from strength to strength over the years, creating business partnerships with many major companies in their home country and around the world.
The gaming sector makes up just a small part of their overall activity. SQS cooperates with giants such as Deutsche Post and Volkswagen, providing their software quality testing and control services for them. This speaks heaps about the level of services provided by the SQS Group.
Looking to stay on top of the latest developments, the company has become involved with the gambling sector as well, offering their services to gaming industry stakeholders as well. Recognizing the need of these companies for a reliable partner, SQS has expanded their scope of testing services to the gaming market.
The focus of SQS isn’t on finding and fixing errors but rather on preventing them from happening in the first place. For years now, the company has been cooperating with operators, game developers, and regulators, helping them on their path of digitalization and making sure this journey is as painless as possible.
Over the years, the company has developed highly effective quality management and assurance processes, providing their assistance to develop thousands of different games. Thanks to these processes, companies are able to offer their products faster and launch them concurrently across various platforms without any bugs or errors.
The SQS Group also offers consultation services, helping companies develop new and improved business practices that are focused on new technologies and keep up with the market. Adopting these practices helps save time and money and ensures the completed products adequately respond to expectations of all parties involved – operators, regulators, and, of course, end-users, i.e. players.