Easter Island 2 Online Slot Takes Players On A Fun Journey With Famous StatuesPublished April 12, 2021 by Arthur M
The new Easter Island 2 online slot from Yggdrasil sees stone head statues on vacation. Symbol swap respins, and growing reels are among the features.
Easter Island 2 is a sequel to a hugely popular online slot from Yggdrasil. This time, the statues are on vacation at Venice Beach, accompanied by their seagull companion. The fun cartoon characters and animations match with exciting gameplay and features such as symbol swaps and respins on every win.
Take A Virtual Vacation
The two heads stand dressed in sunglasses and sunhats on either side of a 5x5 symbol grid. The sands of Venice Beach stretch out behind, and the symbols sit within a wooden frame, lit up by colourful lightbulbs strung along the beach. Those symbols include the high-paying fox, turtle, and bird, plus lower-value card suit emblems. Any win triggers a Symbol Swap Respin, which sees the winning symbol replace all others of high or low value.
Wins of 4, 5, or 6 matched symbols trigger Colossal Blocks, that fill 2x2, 3x3, or 4x4 sections, respectively. These can include the golden seagull wild symbol that helps to complete wins. Six of a kind wins also expand the reels of the Easter Island 2 slot, from 4 to 8 rows high. This increases the number of paylines from 25 to 55.
The outstanding animations and humour of the Easter Island 2 slot will ensure success. It's a desktop and mobile game with a medium volatility and average returns of 96%.
Comments From Yggdrasil
Asko Heiskanen, Chief Gaming and Development Officer at Yggdrasil, said: “The mischievous Moai are back and full of action. Every win triggers a respin which can lead to exceptional rewards. Watch out for a six-of-a-kind win which will trigger expanding reels. They’ll boom to a sky-high 8x6 matrix with 55 paylines which means not only more, but bigger wins. Features aside, the game’s layout has been designed with players completely in mind. We understand players’ mobile-first, portrait preference, so we build the games’ UX totally around them.