ICE 2016 Agenda SetPublished November 25, 2015 by Lee R
The emerging market needs interdisciplinary insights which ICE 2016 is providing in full.
Well, ICE's agenda has made it official: ICE is the largest learning and knowledge-exchange event in world gaming.
Overview of The Agenda
Published this week, the 2016 agenda offers over 64 hours of learning opportunities, with an array of multidisciplinary insights delivered by 140 innovators from within and outside the international gaming community.
The first of eight programmes begins at London's Hippodrome with the International Casino Conference (ICC) on Monday, February 1st. Organised in partnership with the European Casino Association (ECA), the ICC is being held at UK's busiest and most popular casino at Leicester Square in central London.
Next up will be the Modernising Lotteries: Retail & Digital; Data Insight & Business Intelligence, a programme dedicated to Cross-Platform & Multi-Channel Gaming taking place all day Tuesday on 2nd of February, with the final full day of ICE conferences taking place on the 3rd of February featuring Game Design & Development; World Regulatory Briefing (organised in partnership with IAGA); Betmarkets (organised in partnership with SBCNews) and Cybercrime, Security & Regulatory Compliance (organised in partnership with GAMSHIELD).
In order to provide insights and added essential information to combat Cybercrime, an added workshop will run from 10-12.00 that will be led by the specialist Organised Crime Command based at New Scotland Yard.
ICE Marketing Director Jo Mayer lauded the increasing value and relevance of ICE Conferences programming, saying that "ICE is unique within the gaming sector in that it is an event which delivers invaluable commercial/product exchange opportunities” for over 25,000 visitors, and asserted that a wealth of customer research went into providing all visitors with information about “key contemporary issues impacting gaming via ICE Conferences.”
Mayer also invited the world gaming community to theme to “Enter The Gaming Technopolis,” which has designed subject matter and content to help prepare international business for the technological, regulatory and social challenges and opportunities in the near future of iGaming.